Games 2025

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Supporting Physics Education with Gameplay

Gaming provides an opportunity to immerse students in collaborative problem-solving using their knowledge and reinforcing their identities. In this session, we’ll discuss different experiences with introducing gameplay in physics education: gamifying the classroom, physics-related boardgames, physics-related video/mobile games—all experiences are welcome! Our speaker will share his work in progress on a STEM education tabletop roleplaying game and open the floor for feedback and solicit interest in collaboration.

Facilitator:

  • W. Brian Lane is an Assistant Professor of Physics and Education at the University of North Florida. He conducts physics education research and is also a third-party author for the Pathfinder tabletop roleplaying game.

Interested in other applications of games in physics? Here are a couple of PER-related articles about using games to help teach physics concepts.

Colleen Countryman, Ted Karanja Mburu, and Liana Rodelli. "Teaching Electric Fields with a Simulation and Game. Phys.Teach. 61, 170-171 (2023). https://doi.org/10.1119/5.0072538

Daniel F. Barringer, Julia D. Plummer, Julia Kregenow, and Christopher Palma. "Gamified approach to teaching introductory astronomy online." Phys.Rev.Phys.Educ.Res. 14, 010140 (2018). https://doi.org/10.1119/5.0072538

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