Games 2025

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Supporting Physics Education with Gameplay

Gaming provides an opportunity to immerse students in collaborative problem-solving using their knowledge and reinforcing their identities. In this session, we’ll discuss different experiences with introducing gameplay in physics education: gamifying the classroom, physics-related boardgames, physics-related video/mobile games—all experiences are welcome! Our speaker will share his work in progress on a STEM education tabletop roleplaying game and open the floor for feedback and solicit interest in collaboration.

Facilitator:

  • W. Brian Lane is an Assistant Professor of Physics and Education at the University of North Florida. He conducts physics education research and is also a third-party author for the Pathfinder tabletop roleplaying game.

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